As part of our ongoing development of new technologies we are now working on processes to create 3D models using drones. This is an extremely efficient way of capturing large amounts of data, which can then be used to develop full interactive models.
Below are some raw examples of heritage sites in the UK.
In 2000 the Virtual Experience Company partnered with the Shakespeare Birthplace Trust to develop the world’s first realtime 3D virtual experience, specifically designed to enable disabled people to exlplore an historic building which had, up to then, been inaccessible to them. The Disability Discrimination Act required the owners of public spaces to provide access to disabled people or, if this was not possible, to provide a valid alternative. The Birthplace Trust and the Virtual Experience Company seized this opportunity to create a ground-breaking initiative.
The interactive experience enables visitors to explore the upper floor of the house, opening chests, drawing the curtains around the bed and picking up objects that are of interest to them. they can wander the house freely, as if they were actually there, no longer having to follow a pre-ordained route, watch a video or look at objects that someone else had chosen for them.
As one visitor put it: “When I was coming to see this new facility I was afraid i’d see something that would make me wish I could go upstairs. In fact, I think this is even better!”
This interactive is still in use today, some 16 years since it was first installed
The Virtual Experience Company digiised and published the 40,000 page manuscript of Liam S Gogan’s Irish-English Dictionary. The work was a supplement to one of the iconic 20th Century works on the Irish language, Dinneen’s Dictionary. Each slip was microfilmed, scanned and indexed, providing a truly 21st Century version of this iconic work.
In association with this project, we also collaborated in the production of a 1-hour TV documentary on the life of LSG. It tells the story of a man who lived through some of the most turbulent times of the 20th Century, not just in Ireland but across Europe.
The Roman occupation of Britain lasted from 43AD until 465AD. The evidence from this period is found across the country in town, roads villas and elsewhere. The town of Carmarthen is one such place where the influence of the Romans lives on. We produced an animation with narration in Welsh and English, describing the history of Roman Carmarthen
The Virtual Experience Company was commissioned by Parliament to develop a visualisation of Westminster Hall, a UNESCO World Heritage site. The project was designed as part of a wider exhibition and we showed how the Hall may have looked in 1099 when it was first built by William Rufus. This visualisation was overlaid with a model of the Hall from 1400, when the famous hammer-beam roof was installed.
We also produced a suite of videos to describe the history of various aspects of the Hall. This example describes the King’s Table
The Virtual Experience Company was commissioned by HE the Cultural Advisor to HM the Sultan of Oman to develop a visualisation of the Archaeological Castle at Salut.
The history of the castle goes back into the mists of time and legend. The site is being excavated by the University of Pisa, who have uncovered a treasure trove of artefacts and evidence of occupations from, in particular, the Bronze Age, the Early Iron Age and the Late Iron Age.
Harvard House, in Stratford-uponAvon, is the ancestral home of John Harvard, founder of the University which bears his name. In addition to the building’s famous association, it is a prime example of a timber-framed house and, at the time of our project, it also housed one of the world’s finest collections of pewter
The Virtual Experience Company worked with the curators of Harvard House to develop a suite of video games, 3D animations and a short film about the life of John Harvard.